About Me
I’m a Senior Data Scientist, with some experiences in digital audio processing, retail and digital marketing. I manage projects from start to finish, mainly: data analysis, model experimentation, training and serving.
My Ph.D. thesis was focused on real-time audio source localization, identification and separation. My supervisors were Christophe Biernacki (Scientific Deputy at Inria Lille) and Raphaël Greff (R&D Director at A-Volute).
I graduated from University Lille 1 (Ph.D. in Applied Mathematics, Master Research Applied Mathematics) and Ecole Centrale de Lille (Master Decision and Data Analysis).
I’m also a self-taught musician (guitarist, bassist, pianist) for about 10 years, mainly playing Progressive Metal musics (Meshuggah, Periphery, …) and Muse. I have a YouTube channel where I post guitar and bass covers of various songs. I also have a Bandcamp page for my solo music project Fracton. If needed you can stream my music from almost any platform like Spotify.
Finally, I’m a casual video game player, Nintendaddict (The Legend of Zelda series) and Switch player.
You can find my résumé here.
Skills & Experience
Machine Learning & AI
- • Deep Learning (TensorFlow, PyTorch)
- • Generative Models
- • Reinforcement Learning (Stable Baselines3, Gymnasium)
- • Signal Processing
MLOps & Cloud (GCP)
- • Airflow, Docker
- • BigQuery
- • Cloud Storage
- • Vertex AI
Software Engineering
- • Python (Advanced)
- • SQL
- • API Development (FastAPI)
- • Git, CI/CD
Teaching & Academia
- • Statistics & Mathematics
- • Machine Learning Tutoring
- • Academic Writing
Intellectual Property
- • Patent Research & Review
- • Patent Writing
Business Contexts & Apply Domains
Digital Marketing & Retail
- • Real-Time Bidding Models
- • Sales Forecasting
Audio Engineering
- • Consumer Electronics Audio Processing
- • Industrial Audio Applications
Publications
2024
2023
2019
2017
2016
2015
2014
Code
Here you will find some code I developped, available on Github.
Churn POC
I created an end-to-end project on a churn problem, from basic model training to API exposition using FastAPI.
VST Plugins
I have started to implement some audio processing effects in VST plugins.
Advent of Code
I have participated to the 2023 Advent Of Code.
GMM Binned Data
I implemented a GMM class that extends sklearn one to fit 1D binned data.
Music
I have my own mixing / mastering engineer business called MB Prod.
Here you will find some music I produced with my solo music project Fracton.
- Fracton - Fractale Chaotique, available June 28th, 2024.
- Fracton - Feed Me Paper (April Fool's 2024 Song), available April 1st, 2024.
- Fracton - Dissonant Derivative, available March 27th, 2024.
- Fracton - Robots: Part I, available January 12th, 2024.
- Fracton - Smooth Krimhinal, available December 1st, 2023.
- Fracton - Hephaestus' Wrath (JST Toneforge Riff Contest), available April 17th, 2023.
- Fracton - The Laws Of Robotics, available March 17th, 2023.
- The Pyloons - Reborn, available December 16th, 2022.
